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Did I say 'passion'? I mean 'BLINDING RAGE'!
Entered on: March 19, 2009 11:29 AM by RobotSpider

At the rist of losing my Angry Gamers membership card (also the president), I've made a few decisions.

To anyone I play online with, I owe you an apology. Time was, I would occasionally get pissed at a game and disconnect.  Lately, that's how I've ended 80% of the nights I've played.  Also, while the occasional outburst can give the game a little flavor, the constant stream of expletives I've been spouting lately is really inexcusible, and I'm sure, unpleasant on the other end of the line.  My anger stems from frustration with my own playing.  Even when I know the other team is either cheating or just plain outplaying me I feel like I should be able to overcome it and win (or maybe just not be the FIRST one dead in every round!).

I can't say it'll never happen, and I'm not promising an all new kinder-gentler Robot in-game.  But I'm really going to make an effort to be a little more considerate of my teammates, even when the other team gang-bangs me with the mortar and uses my hollowed out skull as a candy-dish.

Let the comments begin!

NEWS 623 - 13 Comments
From: Ross Entered on: March 19, 2009 2:10 PM

Is this mostly Gears related or are there other games in the mix lately?  I can hardly fault you for any Gears-related rage.  I swear the fucking game cheats against me routinely.  Damn sloppy controls don't help, either.  FUCK!  Fuck that game!  Fuck all you fuckers for playing it!  Fuck youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!

From: Bunky Entered on: March 19, 2009 8:58 PM

HA HA HA HA!!! Robot, no worries. I don't personally find it offensive. I don't understand the Gears shotgun vs. Chainsaw dynamic and I have been finding it frustrating myself.

From: RobotSpider Entered on: March 20, 2009 7:17 AM

Mostly it's Gears.  I've definitely gotten worked into a lather by other games, but for some reason, as much as I like Gears, the real rage comes from Gears.  Cheating/exploits (which are always frustrating) aside, Gears is an odd critter.  It almost plays more like a realtime-strategy.  You don't just run around shooting people and jumping.  The available movement axes are limited--yeah, you can jump away, but not always in a predictable direction.  And the animations take so long that you're really locked in to particular movements once you start them.  Some would argue it's more realistic, and it is in some respects.  But if someone were running at me with a chainsaw, would it really be too difficult to drop a heavy-machinegun and dive away?  It takes 3 seconds to open my hands and let gravity do its thing?

From: Ross Entered on: March 20, 2009 8:10 AM

Yes!  That's exactly my problem with it!  It's almost like playing the old Dragon's Lair arcade game.  It's more about getting the specific timing of a particular button press or thumbstick movement down, with no chance for correction.  That's why I really prefer Halo 3 or Call of Duty for online play - the controls are much more precise and yet also more forgiving. 

So I'm right there with you - I've left many a Gears session in disgust, cursing, even going to bed angry as a result.  Probably why I'm not so gung-ho to play it too often anymore.

From: Jackzilla Entered on: March 20, 2009 10:01 AM

Man up, you bitches!  No game gets the blood circulatin' and percolatin' like GEARS!  And I can't wait for the new maps!  Booyakasha!

From: RobotSpider Entered on: March 20, 2009 10:19 AM

Oh, there's no question it gets the blood circulatin'!  And as mad as it makes me, I still LOVE playing it.  That one game in 20 that I come out way ahead, and seem almost invincible makes it all worth it.  I just wish there were more of those games.

Ross, you're right on with the Dragon's Lair comparison. 

Really can't wait for the new maps and the bug fixes!

And in closing, let me add: Motherfuckers!!

From: RobotSpider Entered on: March 20, 2009 10:25 AM


One of the new achievements on the new map pack (snow-based):

"Icy Dead People" (25 points): Complete waves 1 through 50 on any Snowblind Map Pack map in Horde (any difficulty).

From: NickNick Entered on: August 5, 2009 11:59 AM

This thought just came into my head at work.  Do first person shooters like Halo and such have a "real time" lighting programed into them??  I just thought it would be neat because based on where the sun lay in the sky, would drastically alter the hiding and sniper spots in any given level. 

I wonder how much more processing space that would take to program a time of day randomizer of sorts into these maps.

From: Ross Entered on: August 5, 2009 12:30 PM

The games definitely can process lighting changes in real time, that's one of the core features of most 3D games.  However, to my knowledge, most do not take time-of-day into account and if the level uses the Sun as a light source (in Halo, it's not our Sun anyway), it probably treats it as a fixed point in time and doesn't take the rotation of the planet (or ringworld) into account.

From: Jackzilla Entered on: August 5, 2009 5:03 PM

The Grand Theft Auto games have a changing light source.  Day turns to dusk, to night, to dawn... it even rains and does thunder and lightning.  In fact, it can actually be annoying playing when the sun is going down and your heading toward it... just like in real life there's glare and a silhouette effect.

From: Ross Entered on: August 5, 2009 6:45 PM

Oh yeah, I forgot about GTA!  Good point!

From: Creeko Entered on: August 6, 2009 3:25 PM

Don't forget Viva Piñata it too has day/night cycles

From: Jackzilla Entered on: August 6, 2009 5:02 PM

Creeko, Creeko, Creeko...


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